Thursday, 18 June 2009

12 steps to a healthy project

Looking back on past projects has helped me a lot with figuring out some sort of strategy/ pipeline that can be used for future projects.

Strategy

  1. Research: Gather as much information on the chosen topic as possible, and plenty of reference imagery, video, sound.
  2. Target audience: Choose a target audience that I want to focus on ad research as much as possible about them, look at past experiences when I was that age and draw from them.
  3. Objectives: Write a brief based on the target audience, or define a series of objectives from a brief that will define what I want to achieve and how I might achieve it.
  4. Treatment: What is the mood of the film? Decide on the look/ feel/ atmosphere/ genre, base this on the needs of the target audience.
  5. Story: Decide on the story (if there is to be one), I can get inspiration from anywhere as Miles McLeod emphasised. All I need to do is look.
  6. Script/ Storyboard: Refine the story and decide on the shots and 'camera' angles needed. Get inspiration from films and look at how they portray atmosphere/ hierarchy/ action/ emotion through the types of shots that are used and the speed at which it cuts. Remember what I defined in my treatment and objectives. Make the storyboard into an animatic and refine where needed.
  7. Design: Design a character (if there is to be one) that fits in with the design of the landscape and surroundings. Look at the work of other animators and artists to find a style that gives the effect I want and that I'm capable of animating in.
  8. Experiment: Test different techniques. Do they work? Do they fit in with the assigned timescale? Do they create the effect I was after?
  9. Reference: Create reference videos of the animation needed, test out my acting skills in front of a camera till I have good quality references for all the character animation.
  10. Animate: Substitute the animatic scenes for animated scenes as I progress, ask for feedback along the way by peers/tutors/online forums/professionals.
  11. Render/Refine/Edit: Make sure the final animation is of the best quality compression for the method of delivery. Is it for the web? For the big screen? Is there anything that needs improving before release?
  12. Reflect: Ask for feedback from everywhere the film is shown, wherever that may be. Learn from any constructive criticism.

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