I followed the same process as I did when I textured the cat, unwrapping each body part and arranging the UVs to make sure the checkered pattern was even all over, though I enlarged the head in UV space to allow for more space for detail. I took care around the legs to make sure the striped pattern fabric I planed to use wouldn't look strange.
I decided to paint on the creases for the pulled fabric around the waist, keeping the model simple with the detail in the texture.
Like the cat's texture, I edited it in photoshop till it looked the way I wanted it to. Once saved, the photoshop file updates in the maya window once you click reload so I could easily make changes and see how the image looks in 3D.
Final textured man
Friday, 16 April 2010
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment