Friday 23 April 2010

Rigging- Man

For the man, there were settings to automatically create a bipedal character without the need to add separate parts, it was just a matter of scaling and positioning it to my character.



Finished rig, the only weight painting I had to do for this one was for the bathrobe, to make it move with the legs.



With the face rig widget it was similar, just a matter of positioning curves instead of objects.



The rig worked in all areas apart from the eye, it was just a matter of the weights being where they shouldn't be.



Painting out the weights fixed the problem.



Finished face rig



With the hair I applied a slight jiggle deformer to the ends so that they would shake a little when the man moves his head quickly.



Quick face test

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