For the man, there were settings to automatically create a bipedal character without the need to add separate parts, it was just a matter of scaling and positioning it to my character.
Finished rig, the only weight painting I had to do for this one was for the bathrobe, to make it move with the legs.
With the face rig widget it was similar, just a matter of positioning curves instead of objects.
The rig worked in all areas apart from the eye, it was just a matter of the weights being where they shouldn't be.
Painting out the weights fixed the problem.
Finished face rig
With the hair I applied a slight jiggle deformer to the ends so that they would shake a little when the man moves his head quickly.
Quick face test
Friday, 23 April 2010
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