Wednesday 14 October 2009

Baboon Character Design Considerations

I've been working on the character design for the baboon, taking into consideration the following:

Characteristics of baboons

I want to retain the general characteristics of baboons while experimenting with proportion and exaggeration.

  • Long muzzle
  • Longer arms than legs (could exaggerate this more)
  • Sunken eyes
  • Protruding buttocks
  • Opposable thumbs
  • Forward facing eyes (predator not prey)
Personality of my baboon

ba·boon
(bā-bōōn')
n.
  1. Any of several large terrestrial African and Asian monkeys of the family Cercopithecidae, especially of the genus Papio or Chaeropithecus and related genera, characterized by an elongated, doglike muzzle, a short tail, and bare calluses on the buttocks.

  2. Slang A brutish person; a boor.

When someone calls you a baboon, its not usually a compliment. Baboons are aggressive, dangerous brutes. I want my baboon to look like a thug but have intelligence you wouldn't expect. He will need to be scary for the story, so the audience are caught up in the moment and think that he really is out to get the poor man. Scary but unintentionally scary.

Based on these, I've come up with some objectives relating to the baboons character design:

  • Needs to look like a baboon but without the realism.
  • Thug-like.
  • Predator.
  • How will it move? (design considerations for animation)
  • How will it look like rendered? (can't have too much detail with toon shading)
  • Scary!

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